Wounded in Combat

Wounded in Combat Table
You were wounded during a combat action. Roll on the following table, to determine the effects. You receive the Crimson Heart, and if your injuries require bionics/cybernetics you receive the Cybernetic Heart as well. The time spent recovering from a wound may affect subsequent rolls. So figure out how long you’re recuperating before making any subsequent rolls. Note: For vehicle/power armor/robot pilots any rolls beyond 44% resulted because of the destruction of your vehicle/power armor/robot. Otherwise there is a 15% chance your vehicle/power armor/robot was destroyed. Those who are wounded receive the Cybernetic Heart medal.
 * 01-07% Concussion, an explosion knocked you out during a portion of the battle. You recovered either after or during the battle. (100 XP)
 * 08-14% Minor gunshot or shrapnel wound, you suffered a minor flesh wound and continued to combat the enemy. You’re able to go back to full duty within a week. (150 XP)
 * 15-21% Minor Burns, you receive 1st degree burns over 15% of your body, requiring a 1d4 weeks of recuperation. (200 XP)
 * 22-28% Fractured bones, you suffer a few minor fractures and recuperate within 1d3 months. (250 XP)
 * 29-35% Broken bones, you suffer 1d3 clean breaks, and recuperate within 1d3+3 months. (250 XP)
 * 36-43% Shot in the buttocks! You took a bullet or piece of shrapnel in the ass, causing you to be laid up for 1d2 months. (300 XP)
 * 44-59% Major gunshot or shrapnel wound, you take a bullet or piece of shrapnel in a leg, resulting in a broken bone. Requires 1d3+3 months of recuperation. There is a 50% chance you have lost some of your mobility due to damaged tendons -1d4 Spd attribute (350 XP)
 * 50-54% Major gunshot or shrapnel wound, you take a bullet or shrapnel in an arm resulting in a broken bone. Requires 1d3+2 months of recuperation. There is a 50% chance you have lost some of your mobility due to damaged tendons -1d2 to PP attribute (350 XP)
 * 55-59% Major gunshot or shrapnel wound, you took a bullet or shrapnel in a lung. Spend 2d3 months in recuperation and -1d4 to PE attribute. (400 XP)
 * 60-64% Major gunshot or shrapnel wound, throat injury. You took a bullet or shrapnel in the throat. You were lucky enough to not bleed out or suffer a spinal cord injury but there is 50% chance your vocal cords have been damaged and you now talk with a raspy voice. You spend 2d4 months recovering. Roll on the Psychological Effects table. (450 XP)
 * 65-69% Major Burns, you receive 1st or 2nd degree burns over 30% of your body, requiring a 2d2 months of recuperation. -1d2 to PB attribute. Roll on the Psychological Effects table - replace any PTSD result with a Phobia of Fire. (500 XP)
 * 70-74% Severe burns, you receive 3rd degree burns over 60% of your body, requiring a full year of recuperation. -2d2 to PB attribute and you have a Phobia of Fire. A saving throw can be made every year to place the fear into remission, but the next time you’re wounded due to burns it will return. (550 XP)
 * 75-79% Lose an arm/hand, which is replaced by a basic cybernetic limb with your stats (up to the maximum of the limb). You spend one month in recuperation, and -2d2 to PP for a year until you figure out how to use the limb. Roll on the Psychological Effects table. If you already have a medal from a previous event, then the GM may assign better than basic cybernetics or even bionics. (600 XP)
 * Roll 1d100
 * 01-25% Left hand
 * 26-40% Left lower arm and hand
 * 41-50% Left entire arm and hand
 * 51-75% Right hand
 * 76-90% Right lower arm and hand
 * 91-00% Right entire arm and hand
 * 80-84% Lose a leg/foot, which is replaced by a basic cybernetic limb with your stats (up to the maximum of the limb). You spend one month in recuperation, and -2d4 to Spd for a year until you figure out how to use the limb. Roll on the Psychological Effects table. If you already have a medal from a previous event, then the GM may assign better than basic cybernetics or even bionics. (600 XP)
 * Roll 1d100
 * 01-25% Left foot
 * 26-40% Left lower leg and foot
 * 41-50% Left entire leg and foot
 * 51-75% Right foot
 * 76-90% Right lower leg and foot
 * 91-00% Right entire leg and foot
 * 85-89% Severe facial scarring, from burns or shrapnel, Add 1d8-5 to PB, and 1d6-3 to M.A.; (Not all scars are disfiguring.) (650 XP)
 * 90-94% Broken back, you back is broken due to a fall, impact etc. You are a candidate for partial bionic conversion, assuming you pass the psych evaluation. Roll 1d20+ME bonus+ current level. If you beat a 15 then you may select one of the bionic conversion packages. If you fail you are given a cybernetic spine to replace your meat. Either way you spend 1d2 years in recovery, and have to prove you're once again fit for military duty. -1d4 from your P.E. attribute and that amount lost is added to your M.E. attribute. Roll on the Psychological Effects table. (700 XP)
 * 95-99% Coma, your character ends up in a coma due to his/her injuries. You spend 1d2 years in recovery, and have to prove that you’re once again fit for military duty. -1d4 to PE, -1d2 to IQ but the total number of points lost is added to your ME attribute. Roll on the Psychological Effects table. (750 XP)
 * 100% You suffer a wound that has a 50% chance of rendering you sterile.
 * 01-50% : Sorry no chance of ever having children of your own (well maybe a clone, but that’s highly illegal), but on the good side you can’t knock up a girl if you’re a male, and if a female don’t have to worry about birth control anymore. Add 1d4x10+10 pounds to weight, spend six months in recuperation. Roll on the Psychological Effects table. (800 XP)
 * 51-00% : You lucked out, but you're not untouched. Between recovery and psych evaluations, you spend 1d3 months in recovery. Roll on the Psychological Effects table. (300 XP)

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