Humans

Many races (especially in older books) refer to the “Standard” method of determining psionic ability. This table is located in the entry for human beings in this section.

Human Beings
The original inhabitants of Rifts Earth are still the most numerous and still considered the norm when discussing most areas of Rifts Earth, especially the Midwest of North America, which is the default setting for Rifts. Humans are, as they have been for the entirety of their existence, a race that can commit great atrocities, and bring the greatest of heroes and innovators, and do the greatest good for their neighbors and friends. In fact humans are known widely for the capacity to fulfill any role from victim to villain to vanquishing hero. The Coalition States is a nation run by humans, for humans, and against all comers. They have a significant population of mutants (human and otherwise), but the majority are completely normal humans. They are also the strongest military, economic, and cultural presence in the region and in North America in general. They are also xenophobic, react strongly and violently to threats (both real and imagined) and are capable of the greatest of atrocities. Despite this, their citizens (and soldiers) are just every day normal folk trying to survive. They believe themselves to be the inheritors of the great American Empire of the glorious time before the Rifts. The majority of all other humans are simply trying to survive in a world gone mad. They cling to the cities, or to their small settlements out in the wild country of Rifts Earth. They may eke out an existence as a hunter-gatherer, live as farmers or ranchers, or live in high tech sprawls where things like running water and hot food (even if that food is not always nutritious) are completely taken for granted. This wide disparity in living conditions defines part of what makes Rifts the dynamic setting it is.

Alignments: Any; player characters should lean toward good and selfish.

The Eight Attributes: Number of six-sided dice rolled is designated.

I.Q. 3D6, M.E. 3D6, M.A. 3D6, P.S. 3D6, P.P. 3D6, P.E. 3D6, P.B. 3D6, Spd. 3D6

Hit Points: P.E. attribute number plus 1D6 per each level of experience starting with level one.

S.D.C.: Standard; Starting S.D.C. will be gained in the normal manner through OCC, Skill choices and by M.O.S.

Average P.P.E.: 2D6 for most adults; 5D6 for human children until about age 16.

Occupational Character Classes (O.C.C.s): Any

Horror Factor: Not applicable.

Physical Appearance: Varies widely.

Height:  Men : 56” + 4d6” (5'10" is average)

<u style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">Women <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">: 50” + 4d6” (5'4" is average)

Weight<span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">:  <u style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">Men <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">: 90 + (Height difference rolled multiplied by half the character's Physical Strength attribute) (164 lbs is average)

<u style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">Women <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">: 60 + (Height difference rolled multiplied by half the character's Physical Strength attribute) (134 lbs is average)  <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">Note: A character's Fit Weight can increase or decrease based on body fat levels, skeletal frame size, and other attributes.

Average Life Span<span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">: 60-130 years.

Special/Natural Abilities<span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">: Good intelligence, creative, resourceful, and adaptable. Humans also exhibit a reasonably high percentage of psychic ability (see the section on determining psionics).

Magic<span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">: By available O.C.C.s only. None among the C.S. Army.

Psionics<span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">: There are three ways of getting a character who has psionic powers.

<span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">The first, and simplest way, is to select one of the Psychic Occupational Character Classes. A master psionic is the most powerful of all natural psychics and is available only from the Psychic O.C.C.s. <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">A psychic character class automatically gets psionic abilities. Each Specific Psychic O.C.C. will explain the character's background, orientation, and psi-abilities. However, while the psychic O.C.C. is  <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">heavy with psi-powers, it is limited in skill development.

<span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">The second way is to select an O.C.C. that has minor psionics, like the mystic, operator, techno-wizard, crazies, and cyber-knight, but these characters have only a tiny bit of psychic powers.

<span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">The third way to get a character with psionics is to roll percentile dice on the following random table. This section is often referred to as the “Standard” method of obtaining psionics.

<span class="blue" style="color:rgb(102,102,255);">01-09%  Major Psionics
Select a total of eight powers from any one category (Sensitive, Physical, or Healer) or a total of six powers with selections made from two or three of those categories. Base Inner Strength Points (I.S.P.) are the character’s M.E. +4d6. Add 1d6+1 at each level of experience.

<span class="blue" style="color:rgb(102,102,255);">10-25%  Minor Psionics
Select two powers from any one of the following psionic categories (Sensitive, Physical, or Healer). In the grand scheme of things, power of this level is considered inconsequential, though it may have a profound impact on the character’s life. Base Inner Strength (I.S.P.) are the character’s M.E. + 2d6. At each level of experience add 1d6 I.S.P.

<span class="blue" style="color:rgb(102,102,255);">26-00%  No Psionics
Sorry!

Muties
<span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">Some mutants are very different from humanity in general. Muties are not. They are nominally human, with a few traits that mark them as different. Sometimes they mutations are extremely beneficial. Others are a reaction to something horrible making survival harder than normal, and while they allow the mutie to survive, these mutations don’t make it easy on them. Whether the mutations are helpful, benign, or debilitating, they are also a source of discrimination. Humanity has largely left behind any concerns of the racial variations of humans, considering the threat to humanity posed by mutants, d-bees, and monsters from beyond of far greater importance.

<span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">Muties are usually able to have children with humans, and have an equal chance to pass on their traits as their chance to not pass on those traits, just as a normal parent may or may not pass on their hair color to a child. Muties can be born from normal human parents, and normal humans can be born from two mutie parents. In fact it is perfectly reasonable for a human and a mutie to be siblings, even twins in some rare cases.

<span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">To determine if your character is a mutie, you can roll on the following table:


 * <span class="green" style="color:rgb(0,255,0);">01-05%        Very Powerful Mutie (roll 1d4+2 times on the following tables). If you are psychic, you may choose one additional psychic power from those you can choose from, or the GM may allow you to get some other mutant power from another source instead. GM approval only. Without GM approval, you are simply a Mutie (below)


 * <span class="green" style="color:rgb(0,255,0);">06-20%        Mutie (roll 1d4 times on the following tables)


 * <span class="green" style="color:rgb(0,255,0);">21-00%       Normal (completely normal)

<span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">Muties roll on the following tables and apply that to their character. They are otherwise identical to humans. Note that some mutations may grant psychic abilities, modify the chance to become psionic, grant special abilities, or simply add P.P.E. to the mutant. Game Masters are encouraged to enforce the players roll on this table if they wish to play a mutie. Psychic O.C.C.s are common.

<span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">Technically any psychic is a mutie, due to how their occupational choice changes their abilities. Psychics, are not, however, required to use these tables. They are encouraged to do so.

<span class="blue" style="color:rgb(102,102,255);">01-05%           Strange Ears


 * <span class="green" style="color:rgb(0,255,0);">01-20%        Pointy<span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;"> (+1 to hearing perception tests)


 * <span class="green" style="color:rgb(0,255,0);">21-40%        Larger than normal<span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;"> 2 or 3 times larger


 * <span class="green" style="color:rgb(0,255,0);">41-60%        Tinier than normal<span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;"> the size of a small coin.


 * <span class="green" style="color:rgb(0,255,0);">61-80%        Alien Appearance


 * <span class="green" style="color:rgb(0,255,0);">81-00%        No ears at all!<span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;"> Just two small openings

<span class="blue" style="color:rgb(102,102,255);">06-10%           Unusual Eyes


 * <span class="green" style="color:rgb(0,255,0);">01-20%        Very Small<span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;"> (about half the size as usual)


 * <span class="green" style="color:rgb(0,255,0);">21-40%        Round


 * <span class="green" style="color:rgb(0,255,0);">41-60%        Large, bulging eyes<span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;"> (at least twice as big as usual)


 * <span class="green" style="color:rgb(0,255,0);">61-80%        Very Eliptical


 * <span class="green" style="color:rgb(0,255,0);">81-00%        Glowing Eyes<span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;"> (Gain nightvision at 150 ft)

<span class="blue" style="color:rgb(102,102,255);">11-15%           Odd Facial Features


 * <span class="green" style="color:rgb(0,255,0);">01-30%        Sunken featiures<span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;"> Sunken eyes and cheeks, pencil thin lips, and receding hairline. PB Attribute becomes 2d4+2 instead of 3d6.


 * <span class="green" style="color:rgb(0,255,0);">31-60%        Angelic, beautiful face<span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;"> add 1d6+4 to P.B.


 * <span class="green" style="color:rgb(0,255,0);">61-90%        Large bridge over eyes<span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">  - Neanderthal look -4 to P.B.


 * <span class="green" style="color:rgb(0,255,0);">91-00%        Fangs and Pointed Teeth<span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;"> The character has a grossly enlarged jaw with fangs. In hand to hand combat they can Bite for 1D6 damage

<span class="blue" style="color:rgb(102,102,255);">16-20%           Sharp teeth, fangs, or an unusual tounge

<span class="blue" style="color:rgb(102,102,255);">21-25%           Textured, scaly, or lumpy skin

<span class="blue" style="color:rgb(102,102,255);">26-30%           Odd skin color and/or pattern


 * <span class="green" style="color:rgb(0,255,0);">01-10%        Odd skin color: Mottled and scaly grey or light blue


 * <span class="green" style="color:rgb(0,255,0);">11-20%        Green or Yellow


 * <span class="green" style="color:rgb(0,255,0);">21-30%        Red


 * <span class="green" style="color:rgb(0,255,0);">31-40%        Blotchy skin; body is covered with patches of grey, white or brown patches, large and small


 * <span class="green" style="color:rgb(0,255,0);">41-50%        Light & Dark Blue


 * <span class="green" style="color:rgb(0,255,0);">51-60%        Stark White


 * <span class="green" style="color:rgb(0,255,0);">61-70%        Black<span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;"> (As coal)


 * <span class="green" style="color:rgb(0,255,0);">71-80%        Purple


 * <span class="green" style="color:rgb(0,255,0);">86-90%        Orange


 * <span class="green" style="color:rgb(0,255,0);">91-95%        Metallic looking<span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;"> (Soft & Warm, but smooth and glossy like metal; gold, silver, bronze, etc)


 * <span class="green" style="color:rgb(0,255,0);">96-00%        Two Odd Colors

<span class="blue" style="color:rgb(102,102,255);">31-35%           Odd hair color or pattern


 * <span class="green" style="color:rgb(0,255,0);">01-10%        Orange


 * <span class="green" style="color:rgb(0,255,0);">11-20%        Green


 * <span class="green" style="color:rgb(0,255,0);">21-30%        Light Blue


 * <span class="green" style="color:rgb(0,255,0);">31-40%        Bright Flame Red


 * <span class="green" style="color:rgb(0,255,0);">41-50%        Bright Yellow


 * <span class="green" style="color:rgb(0,255,0);">51-60%        Metalic Silver, Red  or Gold


 * <span class="green" style="color:rgb(0,255,0);">61-70%        Dark Blue


 * <span class="green" style="color:rgb(0,255,0);">71-80%        Purple


 * <span class="green" style="color:rgb(0,255,0);">81-90%        Streaked with normal colors<span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;"> Choose a normal hair color blonde, brown, black, white, or grey).


 * <span class="green" style="color:rgb(0,255,0);">91-00%        Streaked with odd colors<span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;"> with 1d4 stripes of another color. Roll again and ignore any result 81% or higher.

<span class="blue" style="color:rgb(102,102,255);">36-40%           Extreme amounts of body hair

<span class="blue" style="color:rgb(102,102,255);">41-45%           Fur covers the body

<span class="blue" style="color:rgb(102,102,255);">46-50%           Very little or no body hair

<span class="blue" style="color:rgb(102,102,255);">51-55%           Small horns, antennae, or spikes

<span class="blue" style="color:rgb(102,102,255);">56-60%           Prehensile tail or tentacles

<span class="blue" style="color:rgb(102,102,255);">61-65%           Prehensile toes or feet

<span class="blue" style="color:rgb(102,102,255);">66-70%           Clawed Hands or feet

<span class="blue" style="color:rgb(102,102,255);">71-75%           Extremely stocky or slender build<span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;"> (+40% body weight or -40% body weight)

<span class="blue" style="color:rgb(102,102,255);">76-80%           Tall<span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;"> Add 12" to base height.

<span class="blue" style="color:rgb(102,102,255);">81-85%           Short<span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;"> Reduce base height by 18"

<span class="blue" style="color:rgb(102,102,255);">86-87%           Secondary Respiration via a set of gills<span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">. The most common manifestation is to breathe underwater, but others may exist.

<span class="blue" style="color:rgb(102,102,255);">88-89%           Delicate, sensitive hands<span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;"> with long slender fingers (+5% to escape artist, palming, pick pockets and similar skills that require manual dexterity and a delicate touch

<span class="blue" style="color:rgb(102,102,255);">90-91%           Large lumps and spines protruding at body joints

<span class="blue" style="color:rgb(102,102,255);">92-94%           P.P.E. Vampire<span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;"> Gain Special Ability 6 of the Psi-Stalker.

<span class="blue" style="color:rgb(102,102,255);">95-97%           Ambidextrous<span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">


 * <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">Adds one extra attack per melee, +1 to parry, +5% to climbing, escape artist, pick locks, mechanical and electrical repair skills.

<span class="blue" style="color:rgb(102,102,255);">98-00%           Psionically Invisible<span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">.


 * <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">Due to unusual brain chemistry, the character does not register to any form of psionic detection or mind reading, including telepathy, empathy, presence sense, sixth sense, etc. All other abilities, including mind control, mind wipe, mind bond, bio-manipulation, and even empathic transmission, affect the character normally. Does not affect the character's resistance to magic in any form. If the character is psionic, do not take this characteristic; reroll.

Rolling Attributes
<span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">When determining attributes, you have two options. The first option is to roll them as described in the racial description above, assigning them to your stats. If you roll a total of 16, 17, or 18, then you may roll 1d6 extra and add it to that total. You may also reroll any result less than 9.

<span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">The second option is to roll 1d100, and determine which of the following quick roll tables you will use. You may use either the specific roll you used, or you may reverse the numbers and choose that result instead. The attributes must be rolled individually and specifically noted in the roll. Example:  <span class="blue" style="color:rgb(102,102,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">03:45, Today: CS 4th Army Command rolled 22 using 1d6+18. Brainy IQ: 1d6+18.

<span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">01-11% Brainy

 * <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">I.Q. 1D6+18
 * <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">M.E. 1D6+12
 * <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">M.A. 1D4+10
 * <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">P.S. 1D6+9
 * <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">P.P. 1D4+9
 * <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">P.E. 1D4+8
 * <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">P.B. 1D6+9
 * <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">Spd. 1D6+11

<span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">Your character is best suited to an M.O.S. that involves mental challenges, assessing data, research, creating/building, learning, engineering, electronics, science, medicine, and strategies and tactics.

<span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">13-26% Strong-willed

 * <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">I.Q. 1D6+11


 * <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">M.E. 1D6+19
 * <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">M.A. 1D6+9
 * <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">P.S. 1D6+9
 * <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">P.P. 1D4+13
 * <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">P.E. 1D6+10
 * <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">P.B. 1D6+9
 * <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">Spd. 1D6+8

<span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">Your character is best suited to an M.O.S. that involves focus, self-discipline, and challenges.

<span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">27-39% Charismatic

 * <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">I.Q. 1D6+10


 * <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">M.E. 1D6+9


 * <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">M.A. 1D6+18


 * <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">P.S. 1D4+10


 * <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">P.P. 1D4+10


 * <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">P.E. 1D6+9


 * <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">P.B. 1D6+14


 * <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">Spd. 1D6+9

<span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">Your character is best suited to an M.O.S. that involves leadership, officer <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">training, teaching, communications, performing, espionage, and subterfuge.

<span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">40-51% Physically Strong

 * <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">I.Q. 1D4+10


 * <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">M.E. 1D4+10


 * <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">M.A. 1D6+10


 * <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">P.S. 1D6+19


 * <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">P.P. 1D4+12


 * <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">P.E. 1D6+15


 * <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">P.B. 1D6+12


 * <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">Spd. 1D6+11

<span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">Your character is best suited to an M.O.S. that that involves physicality, mechanics, athletics, combat, and strength.

<span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">52-65% Fast Reflexes and High Dexterity

 * <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">I.Q. 1D4+10


 * <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">M.E. 1D6+9


 * <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">M.A. 1D6+8


 * <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">P.S. 1D6+9


 * <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">P.P. 1D6+19


 * <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">P.E. 1D6+9


 * <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">P.B. 1D6+10


 * <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">Spd. 1D6+17

<span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">Your character is best suited to an M.0.S. that involves the precision use or hands, tools, weapons, targeting, fast physical reaction, combat, building, surgery and other areas where steady and fast hands are a key element.

<span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">66-78% Great Endurance

 * <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">I.Q. 1D4+9


 * <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">M.E. 1D6+14


 * <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">M.A. ID6+8


 * <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">P.S. 1D6+9


 * <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">P.P. 1D6+9


 * <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">P.E. 1D6+19


 * <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">P.B. 1D6+9


 * <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">Spd. 1D6+12

<span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">Your character is best suited to an M.0.S. that requires physical durability <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">and mental toughness.

====<span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">79-88%  <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">Gorgeous or Handsome ====


 * <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">I.Q. 1D4+10


 * <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">M.E. 1D6+9


 * <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">M.A. 1D6+15


 * <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">P.S. ID6+11


 * <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">P.P. 1D6+8


 * <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">P.E. 1D6+9


 * <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">P.B. 1D4+20


 * <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">Spd. 1D6+9

<span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">Your character is best suited to an M.O.S. that involves command, teaching, communications, performing, trickery, or subterfuge.

====<span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">89-00%  <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">Fast as Lightning ====


 * <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">I.Q. 1D4+9


 * <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">M.E. 1D6+9


 * <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">M.A. 1D6+9


 * <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">P.S. 1D6+9


 * <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">P.P. 1D6+14


 * <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">P.E. 1D6+10


 * <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">P.B. 1D6+10


 * <span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">Spd. 2D6+20

<span style="color:rgb(255,255,255);font-family:verdana,geneva,helvetica,arial,sans-serif;font-size:12px;line-height:14.59375px;">Your character is best suited to an M.O S. that involves quickness and dexterity, including targeting, combat, fast physical reaction, and other areas where fast hands and feet are an asset.

Back to Rifts CS Character Creation
Choose your O.C.C. and continue character creation.