Insanity from Trauma

01-10% Reborn

 * Alignment reversal; good becomes evil, evil becomes good (selfish becomes principled or scrupulous).

11-20% Neurosis

 * Roll on the table that follows.
 * 01-18% Fear of the Dark (spent much time locked in closets) to the point of gibbering and total collapse while in the dark.
 * 19-34% Fear of Animals (chewed on by the family pet while a nipper) to the point of running away when confronted by small, furry things.
 * 35-49% Cannot tell the Truth; compulsive liar, even if of a good alignment.
 * 50-64% Invasion of the Body Snatchers: Acute paranoia toward all supernatural entities, those of alien heritage and even humans born off the Earth. ("They're out to get ya! They could be anybody!! even . . . you!?!").
 * 65-85% Fear of Heights (Uncle Goober used to dangle the character, by one foot, out of windows) to the point of being frozen above the second story; character is fine as long as ground is not visible.
 * 86-00% Fear of Success (Mom always said you weren't any good): Character will sabotage self at critical moments. The following minuses apply during critical, or high pressure moments (battle, danger, watched by others, etc.): - 15% to all skills, - 3 to hit, dodge, parry and damage.

21-25% Compulsive Liar

 * even if of a good alignment.

26-30% Kleptomaniac

 * A compulsion to steal, even if of a good alignment.

31-40% Obsession

 * Roll on the table that follows.
 * 01-05% Timeliness (either a fanatic about being punctual or always late).
 * 06-12% High technology (either loves to acquire/use or loathes it).
 * 13-20% Women (or men, if a woman character)
 * 21-27% Wealth
 * 28-35% Secrecy (either prizes his secrecy above all else, or abhors even the thought of keeping secrets).
 * 36-43% Specific individual.
 * 44-50% Specific object/item or animal.
 * 51-55% Appearance (fashion plate or slob).
 * 56-63% Danger (either loves the thrill of danger, which usually means throwing caution to the wind, the more deadly the better; or, despises danger, overly cautious, worry wart, jumpy).
 * 64-70% Food (covets only the finest foods and drink, or would, just as readily, eat worms and stale food as anything else; a slob).
 * 71-78% Alcohol (either a heavy drinker with a keen taste for the finest liquor, or a fanatical, anti-alcohol prude).
 * 79-86% Gambling (will bet it all, or an anti-gambling fanatic).
 * 87-92% Solitude (either loves quiet and being alone to the point of growing irrationally angry and frustrated if continually bothered or interrupted; or can't stand the thought of being left alone for even short periods of time).
 * 93-00% Crime-busting: Loves it if a hero; obsessed with stomping out crime and evil everywhere. If a villain "crime lord". Loves the thrill of being a criminal mastermind.

41-50% Phobia

 * Roll on the table that follows.
 * 01-03% Undead
 * 04-06% Reptiles
 * 07-09% Scientists
 * 10-12% Mutants
 * 13-15% Snakes
 * 16-19% Ghosts
 * 20-22% Confining Enclosures
 * 23-26% Skeletons
 * 27-29% Darkness
 * 30-32% Graveyards/Burial Mounds
 * 33-35% Abandoned Old Houses/Buildings
 * 36-39% Giant Creatures/Monsters
 * 40-44% Basements/Cellars
 * 45-48% Corpses
 * 49-51% Users of Magic
 * 52-54% Spiders
 * 55-57% Tombs
 * 58-61% Cats
 * 62-64% Heights
 * 65-67% Dogs
 * 68-70% Contamination
 * 71-73% Psychic Strangers
 * 74-77% Insects
 * 78-80% Flying
 * 81-84% Bats/Bat-Like Things
 * 85-87% Water
 * 88-90% Computers
 * 91-93% Psychic Healing
 * 94-96% Open Spaces
 * 97-00% Supernatural Entities

51-60% Psychosis

 * Roll on the table that follows.
 * 01-15% Hysterical Blindness when under pressure, 1-89% likelihood of happening — roll for each situation.
 * 16-28% Paranoid type; everyone is out to get you/trusts no one.
 * 29-49% Manic depressive; alternate severe depression one week (suicidal, nobody loves you -5% on all skills) with manic episodes the next week (everything is great and I'm the best that there ever was! +5% on all skills). 30% chance of alcoholism.
 * 50-73% Schizophrenia; you are passive and easily frightened; jumpy. You hear voices telling you that all the angels are dead; worry about what angels are. 50% chance of alcoholism or drug addiction.
 * 74-85% Mindless aggression; roll percentile:
 * 1-94% Semi-functional : When frustrated, angry, or upset, there is a 72% likelihood of going berserk and lashing out at anyone/everyone around until killed or confined; will take 3d6 minutes of confinement to regain composure.
 * 95-00% Non-functional/homicidal: Continually going berserk until confined or killed; have one lucid day a week and try to talk your way out of confinement.
 * 86-00% Become a psychiatrist and try to cure everyone around (they're all sick, even if only you have the perspicacity to tell); be sure to demand stiff fees.

61-70% Fear of Animals
You were attacked by animals during captivity; to the point of running away when confronted by small, furry things.

71-80% Recluse
Prefers to be alone, quiet, unobtrusive.

81-90% Affective Disorder

 * Roll on the table that follows.
 * 01-19% Frightened by loud noises to the point of cowering and wetting self.
 * 20-35% Disgusted by anything sticky, and will go to any length to avoid touching it.
 * 36-54% Obsessed with cleanliness, and must clean up any area he/she is at for more than a few minutes.
 * 55-75% Outraged by acts of violence, becoming violent himself; 72% chance of going berserk and attacking the perpetrator of the violent act without regard for self. Bonuses: +1 to strike, + 2 to damage.
 * 76-88% Hates music and musicians, and will try to destroy or stop the source of those terrible noises.
 * 89-00% Intimidated by spoken language; cannot speak meaningful sentences, and must use sign language or written communication.

91-00% Fear of the Dark

 * You spent much time locked in closets/dark caverns; to the point of gibbering and total collapse while in the dark.